Selectors, the cascade and @keyframes, compiled into a single raymarching shader. The 3D language designers and AIs already speak.
Selectors, the cascade and @keyframes, compiled into a single raymarching shader. No Three.js. No meshes. Just CSS you already know.
Style a thousand objects with one selector. The cascade decides, like on a web page.
The compiler writes the GLSL: the whole scene becomes one fragment shader, raymarched on the GPU.
Every model knows CSS by heart. It writes the style sheet; the compiler writes the shader.










