Launching November 3, 2026
EvoForge

EvoForge

Your personal AI. Code, create, evolve—even run robot experiments.

Free5 impressionslaunches Nov 31 comment

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  • damianwu[maker]· 1d ago

    Hi, I’m Damian, the maker of EvoForge. I want a personal agent I can hand a whole job to, including the awkward bits: opening the browser, checking files and finding out whether the result works. My favorite demo starts with “put red on blue.” EvoForge sets up a Panda arm in MuJoCo, runs the grasp, notices the placement is off and revises it. Then it tests a walking humanoid with a sideways push. It’s simulation, but you get an experiment to inspect, not just a plausible answer. What survives matters too. Successful workflows can become skills, useful context can become memory, and missing tools can be built for review. I want the next task to start with more than an empty chat. Try one real job you’ve been putting off. Where did it save you effort, and where did you have to take over?

Give EvoForge a job, not a dozen copy-and-paste errands.

“Find the bug, reproduce it, fix it, and show me the test.” “Turn these notes into launch materials.” “Set up a robot arm in simulation, stack red on blue, and show me what happened.”

EvoForge is a personal desktop AI agent for Windows and macOS. It works across your code, browser, desktop apps, terminal and files, with specialist agents it can bring in when the job needs more hands. The output can be a working patch, a sourced report, a spreadsheet, an edited picture or a finished video—not just instructions for you to carry out.

The part I’m most excited about is what survives the task. Useful context can become memory. A method that worked can become a reusable skill. A missing tool can become an inspectable plugin. That is self-evolution you can actually inspect: a personal agent building up skills and tools around the way you work.

And the workspace doesn’t stop at the desktop. The optional robotics module includes a MuJoCo backend, our own rigid-body physics engine, and GPU reinforcement-learning and imitation-learning workflows. In the demo, a Panda arm grasps and stacks cubes with physical contact, then a G1 humanoid recovers from a sideways push in simulation. That clip uses MuJoCo and a pretrained walking controller; it isn’t a real-hardware test.

If the idea of a personal agent that remembers you and gets things done has caught your attention, this is the direction I’m taking it: from helping on your computer to creating things and running physical simulations, in the same ongoing workspace.

Basic is free after login. Optional modules are paid. Bring your own supported cloud model or a compatible local model; model and media-provider usage is separate. You choose what to connect and what work to authorize.

  • One personal agent for code, research, design, film and games
  • Runs locally on Windows and macOS
  • 57 built‑in skills
  • Add‑on modules: Creator, Embodied AI, Game Development
  • Fast Rust core with its own physics engine

EvoForge is a desktop AI agent for Windows and macOS that assists with coding, research, design, film and game development using local or cloud models.

for
Developers, researchers, creators and game designers who work on desktop environments.
pricing
freemium
works withWindowsmacOSRust coreGodotUnitythree.jsROS 2MAVLink

Key features

8 features of EvoForge
  • Multi-modal input — Understands text, images, audio, video and documents and produces corresponding outputs.
  • Built-in skills — Provides 57 built-in skills for code review, research, writing, debugging and more.
  • Add-on modules — Optional Creator, Game Development and Embodied AI modules extend capabilities for media and robotics.
  • Physics engine — Native double-precision physics with rigid, soft, and collision handling for simulation and robotics.
  • Integrated development tools — Works with browsers, desktop apps, terminals and version control in a unified workspace.
  • Media creation suite — Video, audio, image generation and editing using multiple third-party backends.
  • Game engine support — Exports to Godot, Unity and three.js for game development and asset pipelines.
  • Robot sim-to-real pipeline — Supports URDF/MJCF import, simulation, training and ROS 2/MAVLink deployment.

Use cases

  • Generate and edit code with automated testing and regression checks.
  • Research papers, extract data from PDFs and produce formatted reports.
  • Create video scripts, generate shots, voiceovers and export finished films.
  • Develop games in Godot or Unity with AI-driven animation and asset generation.
  • Train and deploy robot policies from simulation to real hardware.

EvoForge FAQ

What platforms does EvoForge run on?+

EvoForge is available for Windows and macOS only; there is no Linux build.

Can I use my own AI models?+

Yes, you can connect any supported model API key or compatible local model service.

What is included in the free Basic edition?+

Basic provides code review, research, writing, app debugging, website recreation and other core skills at no cost.

How are the paid modules licensed?+

Each add-on (Creator, Embodied AI, Game Development) is a separate monthly subscription that adds to the free Basic edition.

Is cloud model usage included in the subscription price?+

No, cloud model usage is billed separately from the module subscriptions.

Does EvoForge support version control and testing?+

Yes, it can create isolated worktrees, run tests, and maintain regression checks for code changes.

Summarized by DevHunt from evoforge.cc · Oct 29, 2026. Details may change; check the official site.