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Compress vs Normal Map Online

Compress focuses on video compression, whereas Normal Map Online creates texture maps for 3D assets.

Side by side

What it is
Compress:Compress is a free, open-source tool that reduces video file size up to 90% offline with no quality loss.
Normal Map Online:Normal Map Online generates normal, displacement, AO and specular maps from height maps, textures or photos directly in the browser.
Best for
Compress:Offline lossless video compression
Normal Map Online:Browser-based normal map generation
Who it’s for
Compress:Developers and creators who need private, offline video compression.
Normal Map Online:Game developers, 3D artists and anyone needing texture maps for Unity or other 3D engines.
Pricing
Compress:Free
Normal Map Online:Free
Plans
Compress:Free Forever $0 per month
Normal Map Online:—
Open source
Compress:Yes, 381 GitHub stars
Normal Map Online:—
Works with
Compress:MP4, WebM
Normal Map Online:Unity, Unreal Engine, Aseprite, WebGL
DevHunt upvotes
Compress:55
Normal Map Online:1
Launched on DevHunt
Compress:Mar 2024
Normal Map Online:Aug 2026

Compress features

  • Offline Compression. Compress videos locally without an internet connection, keeping data private.
  • Lossless Compression. Shrink video size by up to 90% while preserving original image and audio quality.
  • Trim Video. Select start and end points to remove unwanted segments automatically.
  • Versatile Format Support. Handles popular formats such as MP4 and WebM.
  • Unlimited Usage. No limits on file size, conversion minutes, or concurrent files.
  • Open-Source & Free. Source code is publicly available, modifiable, and free forever.

Normal Map Online features

  • Local processing. All conversions run in the browser with WebGL, so images never leave the device.
  • Multiple map types. Creates normal, displacement, ambient occlusion and specular maps from a single input.
  • Real-time 3D preview. Shows an adjustable 3D model preview with the generated maps applied.
  • Batch mode. Process several height maps at once with shared settings.
  • Photo-based generation. Generate normal maps from four photos taken under different lighting directions.
  • Unity compatibility. Outputs Unity-ready normal maps with correct tangent-space encoding.

Based on each tool's website and DevHunt data. Details may change; check the official sites.