MeshCrunch is a toolkit for getting heavy 3D assets ready to ship. Inspect meshes, reduce polygon counts, generate LOD chains, rebuild broken geometry, convert formats and create turntable previews — from a visual Studio or through MCP for AI-assisted workflows. Built for game, web and XR pipelines.
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About this launch
MeshCrunch by Puneet Mishra Will be launched May 15th 2029.






